img2img workflow to fix hands (SDXL)
created 2 years ago
inpainting
img2img
controlnet
upscale
28 nodes
1.8k
344
Credits
Olivio Sarikas
Outputs

Description
Jumping off from Olivio Sarikas' example of using MeshGraphormer Hand Refiner, but using a hires input image. You will need a SD1.5 model to use the controlnet, but the image can be larger since you are just inpainting.
I did not get good results with the automatic inpaint mask, and manually painted my own.
As Olivio noted the hands are featureless after the fix, but an upscale can add this back. Not losing the hands again may take some tweaking. I used ultimate SD upscale with a low CFG and a tile size that did not place the hands on a seam.
Built-in nodes
Custom nodes
ControlNetLoader
CheckpointLoaderSimple
UpscaleModelLoader
LoadImage
CLIPTextEncode
ImageScaleBy
MaskToImage
VAEEncode
MeshGraphormer-DepthMapPreprocessor
PreviewImage
SetLatentNoiseMask
ControlNetApplyAdvanced
KSampler
VAEDecode
UltimateSDUpscale
SaveImage
Models